![]() ![]() Both layers are equally important and it seems that Triumph studios managed to make both engaging and deep without compromising one for the other. Here you use your units in grid-based tactical battles. When your units engage an enemy in battle, the game swaps to the combat layer. You explore the map, take sectors, and plan your rise to power. On the strategy layer, you manage the big picture, your colonies, research, and diplomatic relations. The game takes place on two distinct layers, a strategy layer, and a combat layer. You play as one of six factions attempting to conquer the planet through war, diplomacy, and supremacy. It is a rabbit hole you can easily get lost in as hours vanish when they felt like mere minutes. It is pretty easy to learn but its strategic roots run deep. I think Compromised needs an overhaul, and Synthesis units both need to do more with it, and grant more for their race to use it.Age Of Wonders: Planetfall shocked me with its depth. I think a big part of it is also that synthesis' signature mechanic Compromised really isn't that interesting a mechanic, and really doesn't mesh well with anyone that doesn't have weapons that want to use the mod. Just to add, the problem isn't that it's weak though, more so that it's boring as a secret tech unit, most of the T2 secret tech units are intresting, and really utalize the faction mechanic. In most cases, it's support abilties arn't that strong, and it's weaker as a DPS than what the races already have. It's not useless, but it's definetly less intresting than the echo walker, who can split into 2 units, or the initiates, who can make units spawn echo of despairs on death. Also the biomancer can use bio mods, while amazon don't have arc mods. Originally posted by enricofermi2:The hacker is arguable just worse than the default biomancer, since they both have scan, but the biomancer can heal. ![]()
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